Holding Cells

Holding Cells is the first level in Oddworld: Meritine's Escape.

Summary
The "Holding Cells" is split into three sections of which a pants-less Slig can navigate by using the Chute system. It has plenty Warders patrolling the area.

Holding Cells 1
Meritine drops out of his holding cell before fixing himself up. He proceeds right and uses Chute to cross a small gap followed by going down a small crawl space as Warders patrol the area above him. After going through the crawl space; he'll be in area guarded by a single Warder. As Meritine can't defend himself yet; he'll have to use ingenuity to get past the Warder which is by using a nearby button that causes a crane above to drop its cargo onto the Warder.

After eliminating the Warder; they'll be able to get to the floor above by using another Chute. The area left is blocked by crates preventing him from going in that direction and forces him to keep going right. He comes across an area with two Warders and a Prison Orb. Merit tries to activate a security gate, but the Orb shocks him for doing so forcing him to bust open a vent below him and use the crawl space to bypass the Warders.

Meritine then crosses a weak point in the crawl space which gives away sends him to the Holding Cells below.

Holding Cells 2
Meritine lands between two minds which he identifies as Rattling Mines. After disabling them; he goes left after trying to go right and finding a dead end. He comes across an area with a motion detector and notices the "hives" on the wall. He manages to bypass the motion detectors without setting them off before using a Chute to cross a large gap. He continues left before stumbling across an area with Rattling Mines and another hive. He mumbles that disabling them will get the attention of the Electrobees and needs another way to get by. Luckily; a nearby switch enables him to drop a crate onto the mines setting them off and causing them to destroy the Hive and bees along with them.

Meritine continues left and manages to use another crawl space to cross an area guarded by Prison Orbs and Warders. He manages to resurface from the crawl space and uses a Chute to get to the floor above and continued using the Chutes provided to reach the topmost floor. After crossing over to massive gap using a final set of chutes; Meritine appears in area new guarded by prison orbs.

Holding Cells 3
Meritine crawls through the area as he reached a dead end with no chute and the door closes behind him. Meritine locates a switch and uses it, but he spawns a Prison Orb instead. The orb manages to knock some crates as it ascended and stationed in the air revealing a vent allowing Meritine to break open and allowing him to traverse the crawl space above most of the holding cells.

He reaches the end of crawl space and finds damaged vent allowing him to crawl out of the crawlspace and on to the top of the Holding Cells complex. He manages to crawl across the rooftop without being spotted by Warders. Meritine uses a Chute to crossover to the roof of the cafeteria and continued across as he avoided the Warders.

He crosses over to roof of another holding cell area using a different Chute. He manages to eliminate a Warder by opening a hatch underneath it using switch before continuing across the rooftop. Meritine crawls over to a Chute labelled "Security" and proceeded to crawl over to it avoiding detection from the Warders uses it in order to send him directly to the Security Rooms.